Roman
Streets
This was a 4 week long personal project. It's an imagining
of the streets of a late-Republican ancient Roman town in
Italy for a game, filled with multi-storey apartment
buildings (insulae).
It was modeled in 3Ds Max and setup and lit in the Unreal
3 engine
All models and textures were done by myself, except for
the Sky Dome and the water effects - those were assets
included with the Unreal Dev Kit. There are 6 base
building models of between 6,000-15,000 tris which are
reused multiple times, and decorated by a variety of props
(balconies, amphorae, etc.). Props are all 1,500 tris (the
fountain) or less, with the exception of the large
balconies supported by colonnades. Those are 4,000 tris.
All models have both normal and specular, created in
CrazyBump. The tree is a Mediterranean Pine created in the
trial version of SpeedTree provided in the UDK.
Click image for more views.
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